![]() ![]() Then we have someone like Aria, who is about as badass as can be and is like the queen super-villain head of Omega, and yet when you talk to her, there is more to her, she is more complex than that. He wants to do the right thing, but he’s not always sure how far to go to do it. Take Garrus, sure he is a C-Sec officer, so you’d think ‘sure he’s a cop, he must be a good guy.’ But as you saw in 2, he goes off and becomes an avenging archangel-vigilante. I really enjoyed writing Garrus in Mass Effect 1, again, because with Garrus and the Illusive Man, and even with Aria, the three of them are all a bit morally ambiguous. I’m not writing her as much in Mass Effect 3, but as lead writer, I do get to oversee everything. I do love writing Aria obviously, as well. MW: Well one of them, no surprise, is the Illusive Man. Now, you mentioned that your interest helps drive who you pick for these comics, so who are your favorite characters to write? It is also something we’re looking forward too, because we hear how powerful Aria is throughout our time on Omega, but we never get to see it, so it is exciting to see her actually get involved and see just why she is so feared as a crime lord. With Aria, we knew she was going to have a bigger role in Mass Effect 3, so that’s why we went with her.ĭS: That is exciting to hear, especially considering how interesting it was when we saw just where the “striking blue eyes” of the Illusive Man came from. We figured that was a good time in the real world, not in the Mass Effect timeline, to go back in time and take something that is not necessarily within the timeframe of the game and tie it in in order to give more details and backstory on a character, and who better to give some more information on than the Illusive Man, who we know so little about. Aria was one that I had previously done an eight-page comic about a while back and thought ‘that was awesome, but we should do something bigger for her.’ We also take into account the time when the comic is going to come out and the story of that person, given that, well, for instance, when Evolution came out, it was really in between the release of Mass Effect 2 and 3. Mainly who am I interested in writing a comic about. MW: Honestly a lot of it just comes down to interest. What was the decision like to choose to bring her into a larger part of the story? Now that I am on my third, I’ve started to get my feet under me, but the first ones were obviously a bit of a challenge, and Dark Horse luckily had faith and a bit of patience with me and in the end it worked out great.ĭS: I’ll say, now what was the decision like to pick which character to choose for the comics? You’ve done the Illusive Man, who is one of the more intriguing and core characters of the series, you’ve done Liara, who is another core character to the series and now you have Aria, who was, while not necessarily a major character, though she was clearly a major player, but we didn’t see quite as much of her as we did with the previous two. Instead it is actually one of the creators saying ‘this is a Mass Effect comic, built from the foundations of the Mass Effect universe.’ The challenges really come from my own inexperience in writing comics. Dark Horse right at the beginning said ‘we want someone like Mac writing this’ so it isn’t just some random person writing about Mass Effect. MW: Well, I think you alluded to some of the successes, as we wanted to make sure that it was tied back into the games. DS: Speaking of the panel and the comics, how hard was it to transition from the games to the comics? It seems like the transition from games to movies never really works, but the transition from games to comics seems to not only have gone really smoothly for Mass Effect, but has also actually turned out to be very unique and interesting, as they then tie back into the games, such as with the Shadow Broker DLC.
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